AI Insights · Timothy · April 2024
Top 5 Puzzle RPG Apps on iOS in Costa Rica - Q1 2024
In Q1 2024, Costa Rica's top 5 Puzzle RPG apps on iOS showed varied performance in terms of revenue, downloads, and active users. Discover the trends for each app.
In the first quarter of 2024, Costa Rica's top 5 Puzzle RPG apps on iOS exhibited diverse trends in revenue, downloads, and active users. Here are the highlights from Sensor Tower's data:
Empires & Puzzles: Match 3 RPG by Small Giant Games showed a steady increase in weekly revenue, peaking at approximately $1.4K in the final week of March. The game consistently maintained weekly revenue above $700, with notable spikes such as $1.1K in the last week of January and $1K in early February.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. saw a significant drop in weekly revenue from $478 at the start of January to a low of $37 in early March. However, it showed a slight recovery by the end of the quarter, reaching $59. Weekly downloads fluctuated, starting at 20 and experiencing a dip to as low as 2 in mid-March before rising to 39. Active users remained relatively stable, with minor fluctuations, averaging around 90 throughout the quarter.
Best Fiends - Match 3 Puzzles by Seriously had a mixed performance in terms of revenue, with a peak of $91 in the last week of March. The app's weekly downloads were relatively low, starting at 46 in the first week of January and dropping to 2 in mid-March, before a slight recovery to 14 by the end of the quarter. Active users saw a decline from 141 at the beginning of January to around 90 by the end of March.
Slugterra: Slug it Out 2 by Nightmarket Games Inc. had a modest performance in weekly revenue, peaking at $71 in the last week of February. Weekly downloads were generally low, with the highest being 39 in the first week of January and fluctuating around 10-20 for most of the quarter. Active users saw a gradual decline from 76 at the start of January to around 39 at the end of March.
WWE Champions from Scopely, Inc. experienced relatively low weekly revenue throughout the quarter, peaking at $59 in the last week of January and $49 in the final week of March. The app's downloads were minimal, with only a few spikes, such as 18 in early February. Active users were notably low, with only 10 recorded in early February.
For more insights and detailed data, visit Sensor Tower.